High similarity to Dragoon with simple Global Cooldown (GCD) structure at a glance. Shape of the Blade: Introduction to Samurai Playstyle True North will be useful in a majority of fights, as getting a full omni-directional fight is very uncommon these days. Depending on your party’s strategy, Bloodbath, Second Wind, and Feint may all be used situationally to assist healers, while Arm’s Length is useful in any fight with a knockback/pull mechanic such as floors two and four of Pandaemonium Savage. ![]() Leg Sweep has seen situational use in the past. In an eight-person instance such as an Extreme Primal or Savage Raid, all actions except (usually) Leg Sweep will see at least some use. Feel free to skip this section if you are familiar with Samurai’s skills.Ī summary of all of Samurai’s actions can be found here. You may also refer to Square Enix’s Samurai Job Guide for specific skill and trait text. ![]() The following section summarizes Samurai’s abilities. ![]() Despite this, this guide is still intended for newer players. 6.0 doesn’t change a whole lot about the fundamentals of playing Samurai or melee 6.1 has fundamentally changed the way Samurai plays in Endwalker, and the changes will be covered in this document. With Boxer’s permission I am updating this guide for Endwalker. With the release of Endwalker, Samurai is now celebrating four years in the game.
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